TIM DIAZ - LEAD / SENIOR 3D ENVIRONMENT ARTIST
  • 3D ART
  • TECH ART
  • RESUME/CONTACT

 This section is for showcasing the more tech art/ generalist jobs I also do. While I love making art, creating and shipping games means you need to wear a lot of hats. Here are some of mine. 



 Halo 4 (Xbox 360)

So as well as art. On Halo 4 I was given tasks to manage three campaign levels and two multiplayer levels. My duties included: 
-Breaking up the levels for engine streaming 
-Creating trigger volumes that activated player progression of both the level and object activations within the level 
-Managed level streaming 
-Managed level and object culling 
-Rigging 
-Physics simulations 
-Animation 
-Collision and LODs 
-Managing level budgets using our custom tools and the Xbox PIX Capture toolset.  

 Campaign Level Break Ups

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Reclaimer Mission Break Up
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Midnight Mission Break Up

 As mentioned in the job breakdown here are a few videos of some of things I helped create. These videos are showing the of the work flows I used when creating physics and the objects I rigged and animated to react when the player hits an invisible trigger volume within the level. 

 God of War 3 (Playstation 3)

 On God of War 3 I was given tasks to manage collision for the entire game and set up material and weapon reactions and some art building and art clean up. My duties included
-Managing collision for entire game
-Setting up all physic, material and sound reactions when colliding with collision or characters
-Setting up triggers for level actions and kill volume triggers
-Some animations
-Level performance
-Modeling and texturing small props
-Art clean up

 Collision and Physic Reaction Level Set Ups

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  As mentioned in the job breakdown here are a few videos of the collision and physic and weapon reactions I help set up. No art was done by me in these videos. These only showcase collision such as where you can and can't go, places you can climb or cling too, damage and death to both players and Ai. 

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